If your on Linux or OSX you can skip this post; it only applies to us pathetic people that prefer Windows (like me ). I do have Linux and OSX, so maybe I'm not that pathetic; but since I do prefer Windows, maybe I am. If you don't want to read the reason this occurs… Continue reading NativeScript: Android plugins and Windows path size issues
Tag: Plugins
NativeScript: Tip for iOS Plugin authors
One of my friends (Nathan) was working a plugin and for some reason it wasn't bringing in the metadata on iOS. In fact it acted like the Cocoapod did not exist. If you attempted to use my suggestions for iOS Metadata Generation then you would see that no meta was generated for that plugin. Well… Continue reading NativeScript: Tip for iOS Plugin authors
NativeScript: Announcing {N} plugin tracking site
If you are like me occasionally you have to find a plugin and you go and check the npmjs.com site and do a search for NativeScript and then peruse a ton of entries; some relevant and some not so much. Well, last night as I was finally working on updating my manually done plugin list… Continue reading NativeScript: Announcing {N} plugin tracking site
NativeScript: iOS Tip - See the Metadata & typings .d.ts files generated for your Cocoapod Plugin
One of my debugging tools when something doesn't seem to work as expected on iOS is to tell NativeScript to output the metadata while it is building the application. The easiest way to do it is: TNS_DEBUG_METADATA_PATH="$(pwd)/metadata" tns build ios This will create a metadata-xxxx folder (where xxx is the platform) in the root of… Continue reading NativeScript: iOS Tip - See the Metadata & typings .d.ts files generated for your Cocoapod Plugin
Creating a plugin using third party code
(Please make sure to read the update at the bottom of the post) So, I was minding my own business last week, by reading about everyone's issues in the NativeScript forum. Well, ok, so I wasn't minding my own business, we can pretend I was... So, I saw this post about CodeSign error: entitlements are… Continue reading Creating a plugin using third party code