There are cases where you might want to package plugins with your app in your version control; like for example you are using a commercial plugin or maybe a proplugin and need to use cloud building. The simplest setup that I have personally used is in the very root of your application. You create a… Continue reading NativeScript Offline Plugins
PSA: NativeScript 6.20 - Is a Breaking Change release!!!
Upgrading to 6.2.1 and the latest Nativescript-angular (if using angular) and the latest proplugins; should fix MOST issues that 6.2.0 had. However, I still highly recommend the webpack rewrite rules at the bottom of the post to solve ALL the issues. NativeScript follows the SemVer process; so normally they would have bumped a major version… Continue reading PSA: NativeScript 6.20 - Is a Breaking Change release!!!
NativeScript 6.2.0 Released
NativeScript 6.20 has several fixes, and finally added the long awaited Scoped packages. UPDATE Scoped packages apparently breaks some things. See here for more info on how to deal with it. Scoped packages; are where you can now do const label = require("@nativescript/core/ui/label" rather than the older const label = require("tns-core-modules/ui/label"); This makes things a… Continue reading NativeScript 6.2.0 Released
NativeScript 6.10 Released
NativeScript 6.10 has several fixes, and a couple new features to make it worth your time to upgrade. 6.1 has to be one of my favorite recent releases. Being biased here, the best fix is the PR I did; it allows the tns command line to actually be used with our awesome https://proplugins.org site. You… Continue reading NativeScript 6.10 Released
NativeScript - State of Plugins - a solution
We currently have a massive number of broken plugins, hiding the few flowers in all the weeds as I discussed in the first State of Plugins post. These flowers still need nutrients and maintenance efforts to keep them alive as we outlined in the post: costs of a plugin. We went into the long tail… Continue reading NativeScript - State of Plugins - a solution
NativeScript - State of the Plugins
I had a discussion the other day with one of my buddies at nStudio. I was lamenting the fact that our communities plugins really really suck. It doesn’t matter if you use my site PNR (https://Plugins.Nativescript.Rocks) or Progress’s MarketPlace. Trying to find an actual working plugin seems like a trial almost akin to having a… Continue reading NativeScript - State of the Plugins
NativeScript 6.0
Wow, a major update was just released today with NativeScript 6.0 It has some awesome features; but since it is a major bump this is when all the breaking changes come out to play. And we have some huge breaking changes in v6.0. The largest change is to remove the legacy build system. Features New… Continue reading NativeScript 6.0
Running NativeScript 5.4 and NativeScript 6.0 side-by-side.
For those who have been hiding in the hills for a while; you may not have noticed that the cool news for NativeScript is that we have a new version that has been coming for a while. 6.0 was officially released today! Well 6.0 has been release; and there are a lot of things to… Continue reading Running NativeScript 5.4 and NativeScript 6.0 side-by-side.
NativeScript Plugins and the costs...
Now most of you are not plugin developers; and as such do not understand what costs go into creating or maintaining an open source plugin. Normally I wouldn’t even think to post something like this; and I don't want this to be seen as "whoa is me". But a statement from someone at Progress; made… Continue reading NativeScript Plugins and the costs...
NativeScript and Fortnite
Isn’t that an interesting title – I wonder if you can guess how I plan on tying the two together! Can we all say Click Bait! Stay tuned, and we will show you how I combine both of these into one blog post... Now many of you know that NativeScript is 100% open source. I… Continue reading NativeScript and Fortnite