We currently have a massive number of broken plugins, hiding the few flowers in all the weeds as I discussed in the first State of Plugins post. These flowers still need nutrients and maintenance efforts to keep them alive as we outlined in the post: costs of a plugin. We went into the long tail… Continue reading NativeScript - State of Plugins - a solution
NativeScript - State of the Plugins
I had a discussion the other day with one of my buddies at nStudio. I was lamenting the fact that our communities plugins really really suck. It doesn’t matter if you use my site PNR (https://Plugins.Nativescript.Rocks) or Progress’s MarketPlace. Trying to find an actual working plugin seems like a trial almost akin to having a… Continue reading NativeScript - State of the Plugins
NativeScript Plugins and the costs...
Now most of you are not plugin developers; and as such do not understand what costs go into creating or maintaining an open source plugin. Normally I wouldn’t even think to post something like this; and I don't want this to be seen as "whoa is me". But a statement from someone at Progress; made… Continue reading NativeScript Plugins and the costs...
Upgrading to XCode 10.2
Public Service Announcement. If you are using any iOS plugins that use Swift v3 or less; DO NOT UPGRADE to XCode 10.2. Apple in its infinite wisdom has completly removed the Swift 3 tool chain. You can re-add the tool chain back; BUT Apples guidelines state that apps submitted must be using the built in… Continue reading Upgrading to XCode 10.2
NativeScript AndroidX support and Plugins
The next major version of NativeScript (version 6) will be switching from the android.support packages to the new androidx namespace. This will be a hard break; as you can only use the support api's or androidx api's; but not both. This is something Google has been implementing for a while; and NativeScript is getting on… Continue reading NativeScript AndroidX support and Plugins
The first release of NativeScript-SQLite was April 19th, 2015 on GitHub, and April 26th to NPM. I am happy to say this plugin is now almost 4 years old, and it was one of the first plugins available to NativeScript. I believe there was two or three others released before, like NativeScript-Flashlight. By June of… Continue reading NativeScript-SQLite Multi-Threading!
Behind the scenes PNR (http://plugins.nativescript.rocks) has been upgraded to support several cool new features. At this moment the largest difference is the backend data storage system has been completely changed; and now has a lot of new data available to it. This system should allow us to do some more pretty cool things in the… Continue reading Plugins.nativescript.rocks upgraded
NativeScript 3.0 Sneak Peek and what it entails for Plugin developers.
For those who are not aware, v3.0 of NativeScript is the next major version that will be released. It has been being worked on for several months now as it has parts of it have been completely rewritten to enhance speed of the framework in a number of areas. Some parts of it have undergone… Continue reading NativeScript 3.0 Sneak Peek and what it entails for Plugin developers.
NativeScript: Plugins - Let Fix the Data!
Some of you might not be aware but I wrote the plugins.nativescript.rocks. I also helped write the plugins.nativescript.org site (if something doesn't work on plugins.nativescript.org; please blame my cohorts in crime, Nathan Walker and George Edwards. I had NOTHING to do with any bugs! 😛 ) Well, with the new upcoming changes in… Continue reading NativeScript: Plugins - Let Fix the Data!
NativeScript: iOS and xCode 8 the wonderful world of breaking changes
For those who have upgraded to the all new xCode 8, you may have noticed some of the plugins breaking... The biggest breaking change in NativeScript and xCode 8 is now things deep down in the ObjC runtime that used to be a function call are now a property. So, for example let say you… Continue reading NativeScript: iOS and xCode 8 the wonderful world of breaking changes